I've put together a survey about the Small Internet (#gopher, #gemini, individual webpages, small community sites) and I would love your input. If you are a small internet user, please spend a few minutes and fill in your thoughts. I'm especially interested in the open response questions. This will help inform an upcoming conference talk I'll be giving at https://mch2022.org
Also, please boost this on fedi as much as possible and feel free to re-share on other social networks and in other communities. The more responses the better.
The #Genesis64 rewrite is coming along nicely, with a few new features thrown in for entertainment.
Once a menu is open, hovering over the next one will open it (instead of having to click), keyb. shortcuts are now auto-setup from HTML (as well as a bunch of other settings).
Yesterday in #Genesis64 dev: I started writing a window base class that handles most of the things the editor windows do (moving windows, minimize, restore, etc.) so that code can be removed from the editors. It also handles menus and their shortcut bindings through callbacks.
Windows are still set up in HTML, though — I decided against creating the windows from JS and "linking" the editors into it as I can pass a lot of settings from HTML during setup or add things that not every window needs (I also find it easier to work with).
Well, I got it working. A #BASICv2 routine library for working with the #Ultimate64 TCP/IP stack. Here you see a BASICv2 program getting the default Apache page from a Debian 11 system. Full disclosure, what you're watching is actually from a 'netcat' of the data. Apache was not tolerant of the BASIC's speed so the whole page wouldn't get received. 'ncat' *was* more tolerant. The pic is a snippet of the code. Next up, a #6510 ASM library.
I'm back at #Genesis64 development and it's about time to rip out everything and rebuilt (ie: get rid of all the prototype code).
One of the (if not "the") first disk games I bought for the #C64 was "Tass Times in Tone Town".
It may not be a great adventure but I love(d) it, even though I never really finished back in the days.
I've been replaying it on the C64 mini (convenience) and the animated screens and sounds still set a very nice mood for a text adventure and I wonder why not a lot more used gfx and sound).
Its predecessor "Borrowed Times" is lovely as well — if not a bit hard imho.
Speaking of K-9 Mail, if you're interested in the Beta but do NOT want to use the Google Play store, just visit the GitHub repo and sideload the APK! https://github.com/thundernest/k-9/releases
I'm still here, just snowed under client work.
My estimate is that I (finally) can get back to #Genesis64 in 2 weeks.
📝 We are gathering articles and actions against #chatcontrol in this document: https://cryptpad.fr/code/#/2/code/view/+8pkd4-2AxP4QusFjKtVLQVgMXsfqsKYo0TJ3kjuDrQ/present/
If you have any suggestions send them our way!
2 new architecture building block sets (aka Klemmbausteine) from Wange. I also got the Lego version of the Farnsworth house, so I'm going to build both (like I did with Falling Water).
One always has to be ahead of the instructions with Wange, but then — unlike Lego — no rainbow of color just below the surface, so that's a HUGE bonus.
It's Friday, it's shopping day and I want to work on #Genesis64.
I reached the point where I usually rip of most the html/css and rebuilt it in a more organized and clean fashion.
The addition of "minimize to icon" showed that there's room to improve in the HTML structure (to re-use the "window" headlines for icon display as well).
I also want to clean up and re-organize the CSS (which is an annoying mess) — I'm annoyed enough to think about my own "editor" ...
Coding, rants. Writing a C64 style BASIC interpreter. Dev of the eLearning suite widebight.de
I may post things made of bricks, also gamer.
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